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Creative Controls

Camera Motion

Tell an AI video model how the camera moves. Pick one of 66 camera motions, such as Dolly In, Orbit Left or Crane Up, and Nodaro adds tested wording.

The Camera Motion picker sets how the camera moves in a video. You choose a move from its catalog: Static, Dolly In, Orbit Left, Crane Up, Whip Pan, Drone Follow and more. Nodaro adds tested wording for that move to the prompt of every video node you connect it to. The picker never calls a model, so it costs no credits.

When to use it

  • Give an AI clip a deliberate camera move instead of letting the model choose one.
  • Keep one camera language across the scenes of a storyboard, or alternate moves from scene to scene for variety.
  • Match the move to the story: a push in for a reveal, a pull out for an ending, a pan across a landscape.
  • Hold the camera still with Static, so that the subject's own movement carries the shot.

How to use it

Add the picker

Open the node picker and choose Creative Controls › Motion & Time › Camera Motion.

Choose a move

Click the node and choose a move from the grid. Point at a tile to play its preview clip. A new node starts with Static.

Connect it

Drag from the picker's output to the Look input of a Generate Video node. Camera Motion also works with the Look input of Generate Video Pro and Retake Video.

Run the video node

The move's wording is added to the prompt when the video node runs.

start framestart stateend statelookGenerate ImageStart frameFramingWide shotFramingClose-upCamera MotionDolly InGenerate Video
A Dolly In that begins with a wide shot and ends with a close-up, applied to a clip made from a generated start frame.

Settings

SettingWhat it does
Camera MotionThe move to add. The default is Static. Auto adds nothing and lets the model choose.
Custom text (before)Your own words, added before the move's wording, for example starts handheld.
Custom text (after)Your own words, added after the move's wording, for example settles to a lock-off.
Prompt hintFull (default) adds the tested description of the move. Compact adds only the short professional term, such as locked-off static camera. See Full or Compact.

To see the exact words the picker will add, switch the node to the Prompt or Both display mode. The settings panel shows the same text under Will inject into prompt.

Start and end the move on a look

Camera Motion has two inputs on its left edge: Start state and End state. Each one accepts any picker, such as Framing, Lighting or Tone. Nodaro folds their wording into the camera move: the move is described as beginning with the start-state look and ending with the end-state look.

  • Connect several pickers to one input. All of them are joined into the same clause, for example a Framing and a Lighting picker on Start state.
  • One level of detail. When Camera Motion is set to Compact, the pickers on its inputs switch to Compact too. A picker that has its own Prompt hint set keeps its own mode.
  • Check the result. The preview under Will inject into prompt includes the start and end clauses.

On Retake Video, a connected Camera Motion also sets the model's own camera-motion option when the move has a match there, in addition to the prompt wording.

Every camera motion

Filter by type of move or search by name. Point at a tile to play the move's preview clip. The words under each name are the term the picker adds in Compact mode.

Basic · 7 options

  • Auto
  • Static
    Staticlocked-off static camera
  • Handheld
    Handheldhandheld camera
  • Steadicam
    Steadicamsmooth steadicam shot
  • Handheld Vlog
    Handheld Vloghandheld vlog-style camera
  • Gentle Drift
    Gentle Driftslow gentle camera drift
  • Parallax
    Parallaxlateral parallax camera move

Pan · 4 options

  • Pan Left
    Pan Left
  • Pan Right
    Pan Right
  • Whip Pan Left
    Whip Pan Left
  • Whip Pan Right
    Whip Pan Right

Tilt · 2 options

  • Tilt Up
    Tilt Up
  • Tilt Down
    Tilt Down

Zoom · 5 options

  • Zoom In
    Zoom In
  • Zoom Out
    Zoom Out
  • Crash Zoom In
    Crash Zoom In
  • Crash Zoom Out
    Crash Zoom Out
  • Match Cut Zoom
    Match Cut Zoom

Dolly · 9 options

  • Dolly In
    Dolly In
  • Dolly Out
    Dolly Out
  • Dolly Zoom
    Dolly Zoom
  • Push In
    Push Infast push-in
  • Pull Out
    Pull Outfast pull-out
  • Breathing Camera
    Breathing Camera
  • Push-Pull / Swing
    Push-Pull / Swingpush-pull swing
  • Creep-In
    Creep-Inslow creeping push-in
  • Creep-Out
    Creep-Outslow creeping pull-out

Truck · 2 options

  • Truck Left
    Truck Left
  • Truck Right
    Truck Right

Pedestal · 2 options

  • Pedestal Up
    Pedestal Up
  • Pedestal Down
    Pedestal Down

Roll · 4 options

  • Roll Left
    Roll Left
  • Roll Right
    Roll Right
  • Dutch Angle
    Dutch Angle
  • Full 360 Spin
    Full 360 Spinfull 360 degree camera roll

Orbit & Arc · 5 options

  • Orbit Left
    Orbit Left
  • Orbit Right
    Orbit Right
  • Arc Left
    Arc Left
  • Arc Right
    Arc Right
  • Full 360 Orbit
    Full 360 Orbitfull orbit, one complete circle around the subject

Crane & Boom · 4 options

  • Crane Up
    Crane Up
  • Crane Down
    Crane Down
  • Boom Up
  • Boom Down

Tracking · 9 options

  • Tracking Shot
    Tracking Shot
  • Follow
    Followfollow shot from behind
  • Lead
    Leadleading tracking shot
  • Drone Follow
    Drone Followaerial drone follow shot
  • Dolly Track
    Dolly Trackparallel dolly tracking shot
  • Gimbal Walk
    Gimbal Walksmooth gimbal walking shot
  • Ronin Glide
    Ronin Glideslow gliding gimbal move
  • Serpentine Track
    Serpentine Trackserpentine tracking shot
  • POV Walk
    POV Walkfirst person walking pov

Angles & Rigs · 14 options

  • POV
    POVfirst person pov shot
  • Over The Shoulder
    Over The Shoulderover-the-shoulder shot
  • Bird's Eye
    Bird's Eyebird's eye view
  • Worm's Eye
    Worm's Eyeworm's eye view
  • Aerial
    Aerialhigh altitude aerial drone shot
  • Helicopter
    Helicoptersweeping helicopter aerial shot
  • Fly Over
    Fly Overlow aerial fly-over pass
  • Flythrough
    Flythroughflythrough shot
  • Reveal
    Revealrising reveal shot
  • Snorricam
    Snorricambody-mounted snorricam shot
  • Rack Focus
    Rack Focus
  • Velocity Edit
    Velocity Editrapid speed-ramped camera move
  • Screen Tap
    Screen Tapabrupt snap-cut transition
  • Phone Flip
    Phone Flipfast flip-cut transition

In the editor, the preview clip loops over its still on the picker, the canvas node and a published app's input card. With reduced motion turned on in your operating system, only the still shows. On Nodaro Cloud you can switch the tiles to drawn illustrations with the switch beside the picker's heading. Self-hosted installs show the illustrations only.

How these motions were tested

The wording behind this picker comes from our research study Camera Motion Lab. It tested and tuned 64 of these motions on 147 AI videos. Three findings matter when you use the picker:

  1. The move is described as geometry. Each motion says what the camera physically does, what stays constant, how near and far elements shift, and where the shot ends. That is why the Full wording is longer than the name of the move.
  2. The start frame is part of the instruction. In image-to-video, the first frame already tells the model where the camera is. A move can fail because the image invites a different move, even when the wording is right.
  3. Clip duration shapes the move. The same move travels further in a longer clip. If a move finishes and then starts to reverse, try a shorter clip before you change anything else.

Tips

  • Start with Static. When the subject's own movement is interesting enough, a locked-off camera keeps the attention on it.
  • Check the start frame when a move keeps failing. If the same failure repeats, first look at what the start frame invites the model to do. For example, a point-of-view move needs a start frame with no person in it.
  • Separate the camera from the subject. Camera Motion says how the camera moves. Character Motion says what the subject does.
  • Combine it with a transition. To move the camera during a transition, connect Camera Motion to the Start state or End state input of Transition.
  • Test important moves. The move is written into the prompt, and each video model follows it in its own way. Test an important move on the model you plan to use.

Frequently asked questions

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