Character Motion
Direct what a character does in an AI video clip. Chain up to 3 of more than 1,000 moves, such as walk in, wave or hug, and name who performs them.
The Character Motion picker directs what the subject does across a video clip: walks in, turns to the camera, nods, waves, dances, ducks, draws and fires, or walks a runway. You chain up to three moves from a catalog of more than 1,000. Nodaro adds tested wording for the sequence to the prompt of the video node you connect it to. The picker never calls a model, so it costs no credits.
When to use it
- Give a character a clear action in an image-to-video clip, instead of hoping the model invents one.
- Choreograph a short sequence: an entrance, then a gesture, then a reaction.
- Stage a two-person moment, such as a hug, a handshake or a slow dance, with both characters named.
- Reuse a performance: the same moves, in the same order, on every run.
Character Motion describes ordinary movement over time. Its neighbors cover the rest:
| Picker | What it describes |
|---|---|
| Pose | One held body position, also for still images |
| Character Motion | What the subject does over time |
| Character FX | A supernatural change to the subject, such as a werewolf transformation |
| Action FX | An event in the scene, such as an explosion or lightning |
| Camera Motion | How the camera moves, not the subject |
How to use it
Add the picker
Open the node picker and choose Creative Controls › Motion & Time › Character Motion. You can also click the Look input of a Generate Video node and choose Character Motion from the list. Character Motion is its own node, not a setting inside Generate Video.
Choose up to three moves, in order
Click the node and choose moves from the catalog. Search also finds a move by its former name or another common name. The first pick happens first. Use the up and down buttons to reorder the picks, and Remove to clear one. When three moves are picked, a new choice does not replace any of them.
Set the timing
Choose a Position for when the movement happens in the clip and a Pace for its tempo. Both start at Auto, which adds nothing.
Name who moves
Connect a Character Asset node to the Target subject input. For a two-person move, connect a second character to Partner.
Connect and run
Drag from the picker's output to the Look input of Generate Video, then run the video node.
Settings
| Setting | What it does |
|---|---|
| Character Motion | Up to 3 moves, in order. They are joined as "then": the first move, then the second, then the third. A new node starts at Auto, which adds nothing. |
| Position | When the movement happens in the clip. See the table below. |
| Pace | The tempo of the movement. See the table below. |
| Custom text (before) | Your own words, added before the movement, for example after a long pause. |
| Custom text (after) | Your own words, added after the movement, for example still holding the cup. |
| Prompt hint | Full (default) adds the full description of each move. Compact adds only the short term for each move. See Full or Compact. |
| Position | Meaning |
|---|---|
| Auto | Let the model place the movement |
| Start | Begins at the opening of the clip |
| Middle | Begins midway through the clip |
| End | Happens in the closing moments of the clip |
| Full | Plays out across the entire clip |
| Pace | Meaning |
|---|---|
| Auto | Let the model set the tempo |
| Slow Motion | The action itself is rendered in slow motion |
| Slow | Performed slowly and deliberately |
| Natural | Performed at an everyday tempo |
| Fast | Performed quickly, brisk and urgent |
| Explosive | A sudden burst from stillness into full-speed motion |
The settings panel shows the words the picker will add under Will inject into prompt. This is the picker's part of the prompt, not the final prompt: other nodes, references and the model's own limits can still change what the model receives.
Name the subject and the partner
The picker has two inputs on its left edge. Each accepts a Character Asset, Create Face, Object/Props Asset, Animal/Creature Asset or Location Asset node.
- Target subject. Its name replaces every "the subject" in the moves, and possessives read naturally, for example "Theo's back". With nothing connected, "the subject" stays, and the video model decides who it is from what is in the frame.
- Partner. Its name replaces "the partner" in two-person moves, such as a hug, a handshake or a slow dance. With nothing connected, a human partner is introduced once as "another person", and later mentions read "that same person".
- Other participants. Moves with an animal, a baby or an object, such as petting a dog, use the Partner input for that participant too. With nothing connected, the move names its default participant, for example a dog. A connected node only gives the participant a name; it does not check that the participant fits the move.
- Several targets. Each target performs its own copy of the sequence. With Partner unconnected, each copy gets its own "another person", so two targets never act on the same person. For choreography between people, use separate Character Motion nodes.
- Several partners. Their names are joined with "and".
The inputs only supply names. To show the video model what a character looks like, also connect the Character to the Assets input of the video node.
A worked example
Three moves — Walk in from left, Wave hello and Hug — with Position set to Start and Pace set to Slow. A Character named Mira is on Target subject, and a Character named Theo is on Partner.
In Full mode, the picker adds:
Mira walks into frame from the left edge at an even stride, weight rolling heel to toe, crosses toward center and stops facing forward, then Mira lifts one hand to shoulder height, palm forward, and waves it side to side in a friendly greeting before letting the arm drop back to the side, then Mira steps toward Theo, opens both arms and wraps them around Theo's back in a firm hug, holds the hug, and loosens the arms to step back, the movement begins at the opening of the clip, performed slowly and deliberately, each phase of the movement given its full timeIn Compact mode, each move is its short term, and the target's name comes first:
Mira: walks in from frame left, then waves hello, then hugs Theo, the movement begins at the opening of the clip, performed slowly and deliberately, each phase of the movement given its full timeChecks in the settings panel
The settings panel reviews your sequence and shows advisory messages about:
- Body positions. A move starts from a different body position than the previous move ends in.
- Leaving the frame. The subject leaves the frame before another action.
- Busy hands. A move needs free hands, but the hands are already holding something.
- Timing. A move has a fixed tempo that disagrees with Pace.
- Prerequisites. A move needs something that the sequence does not set up.
- The same node twice. One node is connected to both Target subject and Partner.
- Old or unknown moves. A move was retired or does not exist.
- Long choreography. The sequence has many phases.
The messages never block Run. Fix the red messages before you run. A check that shows nothing does not prove that two moves fit together: not every move has this information yet.
Protection for minors
Moves marked adult-only, which are explicitly sensual looks and kissing variants, are left out of the prompt when a Character on Target subject or Partner is a minor. Neutral dance, taking off a coat over an outfit and ordinary hugs stay available. The preview says which picks were left out, including when every pick was left out.
Every move
Filter by category or search by name. The words under each name are the term the picker adds in Compact mode.
Entrances & Exits · 38 options
- Auto
- None
- Walk in from leftwalks in from frame left
- Walk in from rightwalks in from frame right
- Enter from behind cameraenters past the camera from behind
- Approach from backgroundapproaches from deep background
- Walk up to camerawalks up to the camera and stops
- Run toward cameraruns toward the camera and stops
- Run in from left and stopruns in from frame left, stopping near center
- Burst in through doorwaybursts in through a doorway
- Kick open doorkicks the door open and steps through
- Dive through windowdives through a window and rolls
- Climb through windowclimbs in through a window
- Stumble in — rightstumbles in from frame right
- Sneak in — leftsneaks in from frame left
- Dash across frame — left to rightdashes across frame left to right
- Slide in from left on kneesslides from frame left on both knees, stopping
- Sock slide into framesock-slides in from frame left
- Drop in from abovedrops in from above and lands
- Rise into framerises into frame from below
- Pop up from coverpops up from behind an object
- Lean into frame — leftleans in and out from frame left
- Peek in from frame rightpeeks into frame from the right
- Enter through doorwayenters through a doorway
Turns & Looks · 40 options
- Body turn to cameraturns around to face camera
- Body turn awayturns away from camera
- Quarter turn to profilequarter-turns to profile
- Turn profile to cameraturns from profile to camera
- Full 360 spinspins a full 360 on the spot
- Pivot on heelpivots on heel to face opposite way
- Twist to look behindtwists torso to look behind
- Turn to face partnerturns to face the partner
- Turn head to cameraturns head to camera
- Snap head to camerasnaps head to camera
- Turn head awayturns head away from camera
- Look over left shoulderlooks back over left shoulder
- Look over right shoulderlooks back over right shoulder
- Glance backglances back over shoulder
- Double takedoes a double take
- Chin lift to cameralifts chin and eyes to camera
- Scan surroundingsscans the surroundings
- Head follows across frameturns head to track something passing
- Look at partnerturns head to look at the partner
- Sultry over-shoulder lookthrows a sultry look over the shoulder
- Look uplooks up
- Look downlooks down
- Look off leftlooks off-screen left
- Look off rightlooks off-screen right
Head Gestures · 32 options
- Eager noddingnods eagerly in small quick nods
- Firm single nodgives one firm decisive nod
- Knowing nodnods knowingly with a half-smile
- Chin-up nodgives a chin-up nod
- Nod of thanksdips head in a grateful nod
- Listening nodsnods along while listening
- Disbelieving head shakeshakes head in disbelief
- Sad head shakeshakes head sadly in refusal
- Rapid no-no-noshakes head no in rapid tiny shakes
- Amused head shakeshakes head with an amused smile
- Puzzled double tilttilts head one way and the other, puzzled
- Head wobblewobbles head side to side, so-so
- Flick hair backflicks hair back with a head snap
- Jut chin defiantlyjuts chin forward defiantly
- Raise chin proudlyraises chin proudly
- Haughty head tosstosses head up and away haughtily
- Lower head in shamelowers head in shame
- Bow head solemnlybows head in solemn silence
- Hang head in defeathangs head in defeat
- Head back against walllets head fall back against the wall
- Temple against windowrests head against the window
- Chin pointpoints with a jerk of the chin
- Head beckonbeckons with a jerk of the head
- Pull head backpulls head back in surprise
Walks & Runs · 44 options
- Casual strollstrolls casually, arms loose
- Brisk walkwalks briskly with purpose
- Power walkpower-walks, arms pumping
- Confident stridestrides forward confidently
- Jogjogs forward, elbows bent
- Sprintsprints flat out
- Tiptoetiptoes forward, heels lifted
- Sneaksneaks forward in a crouch
- Staggerstaggers unsteadily, weaving
- Limplimps, favoring one leg
- Marchmarches in military cadence
- Walk backwardswalks backwards
- Skipskips along
- Hophops on one foot
- Crawlcrawls on hands and knees
- Army crawlarmy-crawls on the belly
- Wadewades through water
- Shuffleshuffles, feet scuffing the ground
- Scurryscurries with tiny hunched steps
- Hands in pockets strollstrolls with hands in pockets
- Walk & talkwalks and talks, gesturing
- Trudgetrudges wearily
- Pranceprances with high knees
- Strutstruts, chest out
Runway & Model · 32 options
- Runway walkwalks the runway, feet landing in one line
- Walk & turnwalks to the mark, turns and walks back
- Mid-stride pivotpivots mid-stride and returns
- Editorial stompstomps forward in an editorial walk
- Hip-sway walkwalks with an exaggerated hip sway
- Walk with rigid armswalks rigid and stiff, arms pinned at sides
- Stop and posestops walking and holds a pose
- Hand-on-hip stopstops, one hand landing on the hip
- Hair flipflips the hair over
- Hair sweep backsweeps the hair back with one hand
- Remove coat from shouldersslides coat off shoulders, retaining the underlying outfit
- Jacket over shoulderhooks the jacket over one shoulder
- Over-the-shoulder pausepauses and looks back over the shoulder
- Sultry look backthrows a sultry look back over the shoulder
- Full turnturns a full circle to show the outfit
- Sunglasses offtakes the sunglasses off
- Sunglasses uppushes the sunglasses up onto the head
- Bag swingswings the bag with the stride
- Campaign walkwalks straight at the camera, gaze locked
- Walk awaywalks away, back to camera
- Gown sweepsweeps the gown train through a turn
- Walk with a rhythmic bouncewalks with a bounce, hands in pockets
- Stride with one hand pocketedstrides with one hand in the pocket
- Skirt twirltwirls so the skirt flares
Dance · 56 options
- Hip-hop groovegrooves to a hip-hop beat
- Sway to the musicsways side to side to the music
- Arms-up swaysways with both arms raised overhead
- Clap alongclaps along to the beat
- Two-steptwo-steps side to side
- Grapevinegrapevines side to side
- Raise the roofraises the roof
- Slow danceslow dances close with the partner
- House footworkdoes house footwork with a jacking torso
- Toprockdances a breakdance toprock
- Windmilldrops into a breakdance windmill
- Headspinspins on the head with legs open
- Hold an improvised breakdance freezeholds an improvised, floor-supported breakdance freeze
- The wormdoes the worm across the floor
- Poppingpops with sharp muscle hits
- Arm waverolls an arm wave across the shoulders
- Lockinglocks with wrist rolls and sharp points
- Waackingwaacks with arm whips around the head
- Voguevogues with angular hand poses into a dip
- Krumpkrumps with chest pops and stomps
- Pirouetteturns a ballet pirouette
- Arabesqueextends one leg into arabesque
- Grand jetésprings into a grand jeté split leap
- Drop into splitsdrops into the splits
Face & Expression · 59 options
- Break into smilebreaks into a warm smile
- Creeping smilelets a smile creep in
- Grin widenswidens smile into a toothy grin
- Smile fadeslets the smile fade
- Forced smileforces a stiff smile
- Smirksmirks, one corner of the mouth curling
- Burst out laughingbursts out laughing
- Gigglegiggles, shoulders bobbing
- Chucklechuckles quietly, head dipping once
- Tears well upwells up, a single tear spilling
- Break down sobbingbreaks down sobbing
- Gaspgasps, mouth and eyes flying open
- Jaw dropgapes, jaw dropping in astonishment
- Register realizationregisters realization with widening eyes
- Surprise to reliefstartles, relaxing into relief
- Winkgives a quick wink
- Eye rollrolls eyes in exasperation
- Slow blinkgives a slow deliberate blink
- Eyes drift closedlets the eyes drift closed
- Eyes flutter openflutters eyes open and focuses
- Blank stare & refocusstares blankly, snaps back to focus
- Nodnods in agreement
- Shake head noshakes head no
- Raise an eyebrowraises one skeptical eyebrow
Gestures · 103 options
- Wave hellowaves hello
- Wave goodbyewaves goodbye with arm raised high
- Thumbs upgives a thumbs up
- Thumbs downgives a thumbs down
- Beckonbeckons come here with one hand
- Stop handholds up a stop hand
- Salutesnaps a military salute
- Shrugshrugs with palms up
- Clapclaps in applause
- Slow clapslow claps sarcastically
- Facepalmfacepalms
- Cross armsfolds arms across the chest
- Plant hands on hipsplants hands on hips
- Shushshushes with a finger to the lips
- Blow a kissblows a kiss
- Peace signflashes a peace sign
- Heart handsmakes a heart with both hands
- Fist pumpfist pumps in triumph
- Raise a fistraises a fist overhead
- Bowbows from the waist
- Curtsycurtsies
- Tip a hattips their hat
- Adjust glassespushes up their glasses
- Run hand through hairruns a hand through their hair
Camera Interaction · 44 options
- Look into lenslooks straight into the lens
- Hold gaze then look awayholds eye contact then looks away
- Approach camerawalks straight up to the lens
- Lean into lensleans in close to the lens
- Walk past camerawalks past the camera and out of frame
- Point at cameraraises an arm to point at the camera
- Show object to lensholds an object up to the lens
- Cover the lenscovers the lens with a palm
- Step backsteps back from the camera
- Talk to cameratalks to camera vlog-style
- React off-screenreacts to something off-frame then back to lens
- Wink at camerawinks at the camera
- Beckon closerbeckons the camera closer
- Push camera awaypushes the camera away with a palm
- Wave at camerawaves at the camera
- Blow kiss to lensblows a kiss to the camera
- Tap the lenstaps the lens with a fingertip
- Whisper to camerawhispers to camera behind a cupped hand
- Grab the cameragrabs at the camera with one hand
- Extend selfie armextends a selfie arm toward the lens
- Break the fourth wallflicks a knowing glance to the lens mid-action
- Nod at cameranods at the camera
- Shake head at camerashakes head no at the camera
- Shush the viewershushes the viewer with a finger to lips
Combat & Weapons · 67 options
- Draw pistoldraws pistol from the holster
- Raise & aim pistolraises pistol to aim
- Fire pistolfires the pistol
- Fire riflefires rifle from the shoulder
- Aim down sightsaims down the sights
- Reload magazinereloads a fresh magazine
- Rack the slideracks the pistol slide
- Pump shotgunpumps the shotgun
- Holster pistolholsters the pistol
- Tactical advanceadvances with rifle up
- Run & gunfires while running forward
- Take covertakes cover with the weapon tucked in
- Pop out & firepops out of cover and fires
- Flip table for coverflips a table and ducks behind it
- Tactical hand signalsignals move up with two fingers
- Turn & fireturns and fires
- Kneel & firedrops to a knee and fires
- Lower weaponlowers the weapon
- Gun twirl & holstertwirls the pistol and holsters it
- Throw grenadelobs a grenade overhand
- Draw sworddraws sword from the scabbard
- Sword slashswings a horizontal sword slash
- Overhead strikedrives an overhead sword strike
- Parryparries an incoming strike
Athletic & Stunts · 74 options
- Vertical jumpjumps straight up and lands
- Leap across gapleaps across a gap
- Box jumpjumps up onto a box
- Precision jumpprecision-jumps onto a narrow rail
- Backflipbackflips from standing
- Front flipfront-flips from a two-step run
- Cartwheelcartwheels sideways
- Round-offhurdles into a round-off and snaps down
- Vault over obstaclevaults over an obstacle
- Wall runruns up a wall and pushes off
- Baseball slideslides feet-first into a base
- Dive rolldives over an obstacle into a roll
- Superhero landinglands in a three-point superhero crouch
- Sprint startdrives out of the starting blocks
- Skid to a stopskids to a stop
- Hurdle jumphurdles a barrier mid-sprint
- Lean across finish lineleans across the finish line
- Run with arms spreadruns with both arms spread in celebration
- Soccer dribbledribbles a soccer ball with a feint
- Kick a ballkicks a ball with the instep
- Headerheads the ball with the forehead
- Bicycle kickbicycle-kicks the ball overhead
- Goalkeeper dive savedives full-length for a save
- Throw a ballthrows a ball overhand
Evasive & Falls · 43 options
- Duck underducks under a passing threat
- Sidestep dodgesidesteps out of the line of attack
- Lean-back dodgeleans back under a swing
- Flinchflinches back from a sudden threat
- Startled jump backjumps back in surprise
- Dive for coverdives for cover
- Duck behind coverdrops into a crouch behind cover
- Evasive rollrolls out of the way
- Hurdle obstaclehurdles a low obstacle
- Half-turn and move awayturns halfway around and moves away
- Hit the deckhits the deck
- Drop pronedrops prone to the ground
- Stumble & recoverstumbles and recovers balance
- Trip & falltrips and falls forward
- Slipslips on a slick surface
- Fall backwardfalls flat on the back
- Fall forwardfalls forward face-down
- Collapse to kneescollapses to both knees
- Faintfaints and crumples to the floor
- Blast knockbackis thrown backward by a blast
- Stagger backstaggers backward
- Catch on wallcatches a fall against the wall
- Scramble to feetscrambles back to their feet
- Scramble backwardscrambles backward on hands and heels
Posture Shifts · 52 options
- Sit on chairsits down on a chair
- Sit on floorsits down on the floor
- Stand from chairstands up from a chair
- Stand from floorstands up from the floor
- Kneel downkneels down on both knees
- Take a kneetakes a knee
- Rise from kneelingrises from kneeling
- Sit back on heelssits back on their heels
- Crouch downdrops into a crouch
- Rise from crouchrises from a crouch
- Squat to looksquats down for a closer look
- Jump to feetjumps to their feet
- Lie on backlies down on their back
- Lie on sidelies down on their side
- Lie on stomachlies down on their stomach
- Roll overrolls over onto the other side
- Curl upcurls up on their side
- Prop on elbowprops up on one elbow
- Get up from lyinggets up from lying down
- Sit up in bedsits up in bed
- Sit up and swing legs out of bedsits up, swinging both legs over the bedside
- Wake and stretchstretches and yawns on waking
- Flop onto bedflops backward onto the bed
- Lean back in chairleans back in the chair
Everyday Actions · 104 options
- Take a siptakes a sip from a cup
- Drink from bottledrinks from a bottle
- Sip from a cradled mugsips from a mug held in both hands
- Take a bitetakes a bite and chews
- Put on jacketshrugs on a jacket
- Take off jacketshrugs off a jacket
- Put on sunglassesputs on sunglasses
- Take off sunglassestakes off sunglasses
- Put on glassesputs on eyeglasses
- Take off glassestakes off eyeglasses
- Put on hatputs on a hat
- Take off hattakes off a hat
- Pull up hoodpulls the hood up
- Wrap scarfwraps a scarf around the neck
- Loosen tieloosens the tie
- Open a dooropens a door
- Close doorturns back and shuts the door
- Knock on doorknocks on a door
- Pound on doorpounds on the door with a fist
- Rattle locked door handlerattles a locked door handle
- Unlock door with keysunlocks a door with keys
- Press palm to windowpresses a palm to the window
- Draw back curtainsdraws the curtains open
- Pull back shower curtainpulls back the shower curtain
Vehicles & Mounts · 41 options
- Get into driver seatgets into the driver seat
- Get out of cargets out of the car
- Slide across hoodslides across the car hood
- Drive offgrips the wheel and drives off
- Shift manual gearsshifts manual gears using the nearer hand
- Check mirror & turnchecks the mirror and turns
- Lean out windowleans out the car window
- Sit on hoodhops up to sit on the car hood
- Unload the trunklifts a bag from the trunk
- Put on helmetpulls on a helmet
- Mount motorcycleswings a leg over the motorcycle
- Kick-start enginekick-starts the engine
- Lean motorcycle into turnleans into the turn
- Dismount motorcyclesteps off the motorcycle
- Mount bicycle and ride offmounts a bicycle and pedals away
- Brake & hop offbrakes and hops off the bike
- Push a scooterkicks a scooter along
- Mount horse from leftmounts a saddled horse from the left
- Ride at a walkrides at a walk
- Gallopgallops in a half-seat
- Rein inreins the horse to a halt
- Dismount horse to leftfrees both stirrups, dismounting the horse leftward
- Board the trainsteps aboard the train
- Hold the strapholds an overhead strap
Animals & Pets · 38 options
- Pet a dogpets the counterpart on the head
- Scratch behind earsscratches behind the ears with the counterpart
- Ruffle dog furruffles the counterpart's fur with both hands
- Scoop up petscoops up the counterpart
- Offer hand to sniffoffers knuckles for the counterpart to sniff
- Offer treat to dogoffers the counterpart a treat on open palm
- Get pulled by leashgets pulled along by the leash
- Reel in leashreels in the leash hand over hand
- Throw ball for dogthrows a ball ahead of the counterpart
- Kneel to greetkneels down to greet the counterpart
- Signal dog to sitgives the counterpart a downward sit signal
- Call dog overcrouches and beckons the counterpart
- Cuddle pet on lapcuddles the counterpart on the lap
- Hold cat to chestholds the counterpart against the chest
- Lift cat uplifts the counterpart up to eye level
- Lift puppy to faceholds the counterpart up to the face
- Let bird perchholds out a finger for the counterpart
- Feed duckstosses small pieces of food toward the counterpart
- Stroke horse neckstrokes the counterpart's neck
- Brush the horsebrushes the counterpart's coat
- Pat horse flankpats the counterpart on the flank
- Mount the horsemounts a horse
- Back away slowly from animaltakes cautious backward steps away from the counterpart
- Let it approachfreezes as the counterpart comes near
Two-Person · 80 options
- Hughugs the partner
- Long embraceholds the partner in a long embrace
- Hug from behindhugs the partner from behind
- Bro hugpulls the partner into a one-arm hug
- Run into armsruns and leaps into the partner's arms
- Bury face in partner’s shoulderburies face in the partner's shoulder
- Handshakeshakes hands with the partner
- High fivehigh-fives the partner
- Fist bumpfist-bumps the partner
- Chest bumpchest bumps the partner
- Pinky promisehooks pinkies with the partner
- Bow to partnerbows to the partner
- Toastclinks glasses with the partner
- Kiss on the cheekkisses the partner on the cheek
- Forehead kisskisses the partner's forehead
- Almost kissalmost kisses the partner
- Kisskisses the partner
- Tiptoe kissrises on tiptoes to kiss the partner
- Cup partner’s facecups the partner's face
- Lift partner’s chinlifts the partner's chin
- Tuck partner's hair backtucks the partner's hair behind the ear
- Wipe away a tearwipes a tear from the partner's cheek
- Forehead touchtouches foreheads with the partner
- Rest head on partner’s shoulderrests head on the partner's shoulder
Idle & Ambient · 42 options
- Breathe visiblybreathes visibly at rest
- Sway subtlysways subtly in place
- Shift weightshifts weight foot to foot
- Fidget with handsfidgets with hands
- Blink naturallyblinks naturally
- Look aroundlooks around the space
- Tap foottaps a foot
- Drum fingertipsdrums fingertips on a surface
- Adjust clothesadjusts clothing
- Crack neckcracks the neck
- Roll shouldersrolls the shoulders
- Stretch arms overheadstretches arms overhead
- Pace restlesslypaces restlessly in a short line
- Rock on heelsrocks heel to toe
- Fiddle with ringfiddles with a ring
- Bite nailbites a fingernail
- Hug self against coldhugs self against the cold
- Bounce on toesbounces on the toes
- Stretch neckstretches the neck side to side
- Glance at watchglances at the watch repeatedly
- Exhale & settleexhales and settles
- Nod to musicnods along to unheard music
- Sway with eyes closedsways in place with eyes closed
- Twirl hairtwirls a strand of hair
Stage & Performance · 42 options
- Sing into handheld micsings into a handheld mic
- Sing at stand micsings into a stand mic
- Belt a high notebelts a high note with head thrown back
- Hold note eyes closedholds a long note with eyes closed
- Mic out to crowdholds the mic out to the crowd
- Rap into the micraps into the mic with a chopping hand
- Strum guitarstrums a guitar on the beat
- Guitar solo leanleans back into a guitar solo
- Knee-drop solodrops to one knee mid-solo
- Air guitarplays air guitar
- Smash guitarsmashes a guitar on the stage
- Play drumsplays the drums
- Play pianoplays the piano
- Play violinplays the violin
- Play saxophoneplays the saxophone
- Dj at the decksworks the decks with headphone to one ear
- Conduct orchestraconducts an orchestra with a baton
- Walk to center stagewalks out to center stage
- Strut the runwaystruts down the stage runway
- Step up to podiumsteps up to the podium and grips it
- Sit on stage edgesits on stage edge, legs hanging down
- Raise hands to crowdraises both hands to the crowd
- Hype the crowdclaps overhead to hype the crowd
- Point to crowdpoints out into the crowd
Unnatural & Horror · 25 options
- Head twitchtwitches the head sideways
- Snap head sidewayssnaps the head to one side
- Backbend crawlbackbends into a spider crawl
- Stiff board riserises stiff from lying flat
- Contort limbscontorts the limbs unnaturally
- Marionette jerkjerks like a marionette
- Drag self forwarddrags forward on the forearms
- Claw at airclaws at the air
- Scratch at doorscratches at a door
- Roll eyes backrolls the eyes back
- Still then lungelunges forward from a dead stop
- Stutter stepstutter-steps forward in jerks
- Walk backward head turnedwalks backward with the head turned
- Hang head limphangs the head, arms dangling
- Twitch fingerstwitches the fingers rapidly
- Loll and swaysways with the head lolling
- Ragged heavesbreathes in ragged heaves
- Smile too widesmiles too wide and holds it
- Slow blink stareholds an unblinking stare and blinks slowly
- Tilt from anklestilts sideways from the ankles
- Scuttle awayscuttles away on all fours
- Full body shuddershudders from head to toe
- Turn head firstturns the head before the body
- Head shake blurshakes the head into a blur
Moves that were retired still work in saved workflows.
Tips
- Order is the story. Pick the entrance first, the gesture second and the reaction third.
- Name the performer. Connect a Character to Target subject, so every move names the same person.
- Split long choreography. For more than a short sequence, split the action into several shots and check where each clip ends and the next one starts. Adding more motion nodes does not coordinate their timing.
- Pair it with the camera. A walk toward the camera with a Dolly Out from Camera Motion reads as one choreographed shot.
- Match the pace to the scene. Use Slow Motion for stylized action beats and Natural for dialogue scenes.
- Give the moves what they need. A chair to sit on, a horse to mount or a person to hug must be in the frame or in the prompt.
- Test complex moves on your model. Each video model follows choreography differently. A singing move describes the visible performance; for synchronized lyrics, use audio with Lip Sync.
- Left and right follow the frame. "From left" means the left edge of the frame, unless a move says it means the subject's own side. Check directions together with Camera Motion, especially for exits and tracking shots.
Frequently asked questions
Related
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Camera Motion
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Pose
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Temporal
Control time in an AI video clip. Combine speed, freeze, direction and shutter, such as Slow Motion, Bullet Time or Reverse, from 18 tested options.
Action FX
Add an event to an AI scene, such as an explosion, a lightning strike, an earthquake or a magic portal. Pick up to 2 of 72 tested action effects.