Objects and props
Build a reusable product or prop in the Object/Props Studio with an approved main image, angle, material and condition variants, and motion clips.
An object is a reusable product, prop, vehicle or piece of furniture that looks the same in every image and video of a project. You approve its main image once in the Object/Props Studio, then add angles, materials, conditions and motion clips. Connect the Object/Props Asset node wherever the object appears, and every shot shows the same item.
What an object holds
| Part | What it is |
|---|---|
| Main image | The approved picture of the object. Every variant and motion clip is made from it. |
| Canonical description | A description of 80 to 120 words, written from the main image when you approve it. Connected nodes add it to their prompts. |
| Angles | The object from other viewpoints. |
| Materials | The same object in other materials and finishes. |
| Variations | The same object in another condition or style, such as weathered or polished. |
| Motion clips | Short videos made from the main image, such as a 360-degree turn. |
| Reference photos | Up to 20 photos of the real object or of the look you want. |
| Style Lock | Keeps every variant anchored to the main image. On by default. |
Create an object
Add the node and open the studio
Press Tab on the canvas and choose Assets › Objects › Object/Props Asset. Click Open Studio on the node, or select the node and click Open Object/Props Studio in the settings panel.
Add reference photos
On References, add photos of the object. For a real product, a clean front photo and a side photo help the model match it. Choose the kind, paste the photo's URL and click Add.
Name and describe the object
On Appearance, enter a Name and a Description. Name the materials and textures, for example "brushed stainless steel coffee mug with a matte black handle".
Generate and approve the main image
Choose 1, 2 or 4 Candidates and click Generate. With one candidate, the result becomes the main image automatically. With two or four, click Approve on the one you want, or Discard on the others.
Save
Click Save in the header to keep the name, the description and Style Lock. Generated pictures and clips are saved to the object on their own.
Approving costs no credits and writes the Canonical description, which appears under the main image.
Reference photos
| Kind | Use it for |
|---|---|
| front | A clean, front-facing photo. |
| side | A side view. Useful for vehicles, furniture and weapons. |
| detail | A close-up of a defining feature, such as an engraving, a hinge or a texture. |
| context | The object in use: held, mounted or in a scene, for scale and placement. |
| mood board | The mood, palette or aesthetic you want. |
| other | Anything else. |
An object holds up to 20 reference photos, and you can add several of the same kind. Every node that uses the object receives them as extra references. The kind tells the model what each photo is for.
Describe the object with a picker
The node has an Object type input on its left edge. Connect an Animal, Vehicle, Furniture, Weapon, Material or Held Prop picker to it. The picker's choice is added to the object's generation prompts, for example "antique brass" from the Material picker.
A picker is a quick way to start from a catalog choice instead of writing the description yourself.
Angles, materials and variations
| Page | Presets |
|---|---|
| Angles | front, side, top, back, three-quarter, detail, in-context, exploded, perspective |
| Materials | wood, metal, glass, plastic, fabric, stone, ceramic, leather, paper, gold, silver, copper, marble |
| Variations | clean, weathered, damaged, ornate, minimal, broken, antique, futuristic, holographic, dirty, polished |
- Click a preset to generate that variant. Generate All generates every preset that is still missing.
- Type in Custom prompt (free-form) and click Generate for any other variant.
- On Materials, click Browse Material catalog for richer choices, for example "polished brushed brass" instead of plain "gold". Each pick generates a variant with the catalog's wording.
You do not need to describe the object again for a variant. Nodaro writes each variant's prompt from the object's canonical description and the variant's name. Each variant costs one image on the object's image model.
Generate the angles first. They are the most useful references when the object appears in a scene.
Style Lock
Style Lock is the main consistency switch of an object. It is on for every new object.
| Style Lock on (default) | Style Lock off | |
|---|---|---|
| Variants | Generated from the approved main image. The same proportions, silhouette and defining features. | Generated from text only. The model may reinterpret the shape each time. |
| Other nodes | Receive the canonical description as fixed context. | Receive the canonical description as a loose guide. |
| Use it for | Everything that must show the same item across shots. | Design exploration and A/B comparisons. |
Turn Style Lock on or off in the studio header or in the node's settings panel.
Motion clips
The Motion page turns the approved main image into short showcase clips, such as a slow turn or a hover. Use a clip in a product video, or as B-roll.
- Approve a main image first. Until then, Generate is disabled.
- Presets: rotate-360, hover, spin-slow, parallax, pulse, drift, dolly-around, push-in, drone-orbit.
- Models: Kling 2.5 Turbo Pro (the default and the fastest), Kling 2.6, Kling 3.0, Hailuo 02 I2V Pro, Hailuo 2.3 Standard, Wan 2.6 I2V, Seedance and Bytedance Lite I2V.
- Frame:
1:1by default, for product framing.3:4,16:9and9:16are also available. - Cost: a clip costs the same as an image-to-video run on the chosen model.
Use an object in your scenes
Connect the node's Object/Props output to the Assets input of a Generate Image or Generate Video node. The node receives the main image, the reference photos and the canonical description.
To place the object exactly where you want it in the sentence, mention it in the prompt. The mention name comes from the object's name: "Antique Lantern" becomes @antique-lantern:1.
| Mention | What the node writes into the prompt |
|---|---|
@antique-lantern:1 | "the object from reference image A", in place of the mention. |
@antique-lantern:1:material | "the material from reference image A". |
@antique-lantern:1:engraving | Any custom word works: "the engraving from reference image A". |
@antique-lantern:1~lock | Turns the identity lock on for this mention: a short line asks the model to keep this object exactly. |
@antique-lantern:1~nolock | Turns the identity lock off for this mention only. |
The roles for an object are object (the default), shape, material, color, texture and style, or any word of your own.
Type object mentions by hand. The @ menu and the mention pills cover characters, locations and named images, not objects. A mention changes where the object's phrase goes. Without one, the phrase is added at the end of the prompt. The model may then miss the link to the object's name in your sentence. With a mention, the phrase appears once, where you typed it. Read Reference roles for the full grammar.
The Image output of the node is the main image as a plain picture, without the description. In the settings panel of an image or video node, the Injected references list shows every picture the node will send. Remove the object's pictures from one node there, without disconnecting it.
Use an object you already have
Click Choose existing on the node, or Choose from Library / Gallery in the settings panel.
- My Library lists your own objects.
- Public Gallery lists objects shared by the community. Choosing one copies it into your library first. The tab appears on multi-user installs, such as Nodaro Cloud.
Choosing or replacing an object brings its main image and every variant, so connected nodes use it at once.
Delete and restore an object
In the asset picker's My Library tab, point at an object and click Delete from library. The object is archived, and nodes that use it keep working.
Restore an archived object, or delete it permanently, with the API, the SDK or the CLI. Permanent deletion works only on an object that is already archived. If a restored object's name is already taken, "(restored)" is added to it.
Tips
- Be specific about materials. "Matte black handle" beats "handle"; the model copies what you name.
- Add reference photos for real products. A front photo and a side photo give the model the real item to match.
- Generate angles before scenes. Angles are the most useful references for compositions.
- Keep Style Lock on for a product. Turn it off only to explore new designs.
- Keep product clips square. The
1:1default is the usual framing for a product showcase.
From code and agents
The REST API, the SDK and the CLI create objects, generate and approve main images, and add variants and motion clips. They also archive, restore and permanently delete objects, and set the category and the style. The categories are furniture, vehicle, weapon, food, clothing, electronics, nature, tool, animal and other. See Objects.
The MCP tools include generate_object, approve_object_main_image, recaption_object, generate_object_motion, list_objects and get_object. An assistant creates an object by generating it, and cannot delete or restore one. See the MCP tools.
Frequently asked questions
Related
Object/Props Asset
Consistent characters
Reference roles
Material
Objects
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