3D Render Pro
Author an animated 3D scene from a brief and render it in one run on a hosted engine, returning the MP4, the editable scene and one still image per shot.
Available on Nodaro Cloud
The 3D Render Pro node authors an animated 3D scene from a brief and renders it, in one run, on a hosted build engine. One run returns the finished MP4, the exact scene it was rendered from, and one still image per shot. It is a different node from Generate 3D Scene: that node is a cheap, editable clay previz whose MP4 comes from a separate Render Video run.
3D Render Pro runs only on Nodaro Cloud, and only while the Cloud's 3D engine offers it. Self-hosted editions do not offer this node.
When to use it
- You want a finished 3D shot from a brief in one step, not a previz to render later.
- You want to export an existing scene again, without paying to author it again.
- You want one still per shot, to use as image references for later generations.
- You want a wide
21:9frame, which Generate 3D Scene does not offer.
Where it is available
- Node picker. On Nodaro Cloud, the node is under Video › Titles, Graphics & Captions › 3D Render Pro while the 3D engine offers it. When the engine is not available, the node is not listed at all, rather than shown and disabled.
- API and SDK.
GET /v1/3d-scene/capabilitiesreportspro.available. Where the node is unavailable,GET /v1/nodesleaves it out, and a request is refused with503 SCENE_CAPABILITY_UNAVAILABLE. It never falls back to the Basic engine. - MCP. The
pro_3d_rendertool is listed only where the node can run, so its presence in the tool list is the check.
A workflow that already contains the node keeps its stored scene and video if the engine is later switched off. Only new runs are refused.
Quick start
Add the node
Press Tab on the canvas and choose Video › Titles, Graphics & Captions › 3D Render Pro.
Choose the scene source
Under Scene source, choose New scene from a brief and describe the shot under Scene, with references if you have them. Or choose Existing scene, connect a scene to the Scene input, and leave Edit instruction (optional) empty to only render it.
Check the budget and the frame
Keep the Correction budget at 2, or lower it. Under Settings, check FPS, Duration (s) and Aspect Ratio.
Run it
Click Run. Nodaro quotes the run, then starts it, and the node shows the ceiling as Up to N credits. When the run finishes, the node has the MP4, the scene and the stills.
The scene source
Every run has exactly one source, and the source decides both what happens and what you pay.
| Scene source | What happens | What you pay for |
|---|---|---|
| New scene from a brief | Authors a scene from your brief and references, then renders it. | Authoring, the hosted build and the render |
| Existing scene, no edit instruction | Renders that exact scene revision. | The render only |
| Existing scene, with an edit instruction | Revises the scene first, then renders it. | Authoring, the hosted build and the render |
An empty Edit instruction (optional) is what makes a run render-only. Through the API, leave the editPrompt field out for a plain export: an empty string is a different request.
A fourth source, a completed export from a paired desktop Blender, is available through the API where the install supports it.
Inputs
| Input | Accepts | What it does |
|---|---|---|
| Scene | The Composition output of Generate 3D Scene, Edit 3D Scene or another 3D Render Pro | The existing scene to render or revise. Used with Existing scene. |
| References | Image and video nodes | Up to 8 references, including at most 1 video. Images guide appearance and layout, and a video guides motion and layout. Used with New scene from a brief. |
Outputs
| Output | What it carries | Connect it to |
|---|---|---|
| Composition | The scene revision this run produced | Render Video, or the Scene input of another 3D node, to export again without paying to author again |
| Stills | One still image per shot, in shot order: the frame each shot opens on | Any node that takes images. The whole set travels down the connection, not only the first still. |
| Video | The rendered MP4 | Any node that takes a video |
Connect video nodes to Video, not to Composition: the composition is a scene, not a video.
The stills are a contact sheet, not a second render. They come out of the same run at no extra cost. A single-shot scene has exactly one still, at frame 0. Use them to feed a shot's opening frame to an image or video model, or to review the blocking shot by shot without scrubbing the MP4.
Stills work in any image input. The stills are stored privately. When you connect the Stills output to an image or reference input, Nodaro gives the model a short-lived read of the exact still it needs. The read is for that run only and is based on your own access. The link expires minutes later and is never stored.
Settings
| Setting | What it does |
|---|---|
| Scene source | New scene from a brief (the default) or Existing scene. |
| Scene | The brief for a new scene: the objects, their motion, the camera and the timing. |
| Edit instruction (optional) | For Existing scene. Leave it empty to render the scene as it is. Write a change to revise it first, which costs authoring. |
| References | One role for each connected reference: appearance, layout or motion. New scenes only. |
| Correction budget | 0, 1 or 2 repair passes after the first attempt. The default is 2. Each pass is paid work, which is why the budget is visible. |
| Quality | Shown only when the install offers more than one quality profile. Today the profile is standard. Under Settings. |
| Re-time this scene (overrides its own duration, fps and aspect) | For Existing scene. Off by default, so the scene keeps its own timing. Under Settings. |
| FPS | 24 (the default), 30 or 60. Under Settings. |
| Duration (s) | From 1 to 60 seconds. The default is 10. Under Settings. |
| Aspect Ratio | 16:9 (the default), 9:16, 1:1, 4:5 or 21:9, as the install offers them. Under Settings. |
| Pre & post text | Text added before and after the brief at run time. See Prompt pre and post text. |
There is no model or reasoning setting: the planner is fixed and run by Nodaro. The style is clay.
Timing of an existing scene. A scene already has its own duration, frame rate and aspect ratio, and a run keeps them. Tick Re-time this scene to change them on purpose. A change that does not fit the scene is refused rather than applied silently.
Use the result as a video reference
The MP4 is a layout reference, like the render of Generate 3D Scene. It carries the positions, the occlusion, the framing, the camera move and the timing, and also a grey clay look that a video model copies unless told not to.
- Nodaro adds the scoping line. Wire the Video output into the Video Refs input of a Generate Video node. Nodaro then adds a line that tells the model to copy only the layout and to ignore the clay look. For a scene with several shots, the line also names the cut points.
- One character per figure. Photoreal treatment follows each referenced subject. Give every figure that must look real its own character reference, and keep two reference slots free for a location or a style image.
- You are told about uncovered figures. When a workflow run finds more people in the scene than character references, it still runs, because you may want clay figures. It records a
scene3d_unreferenced_figureswarning on the job, with the number of uncovered figures and whether one reference per figure fits the model's reference limit. - Never the start frame. Wire the render into a reference input. A start frame sets the look, and no scoping line reaches it.
Credits
3D Render Pro is one billable operation. A new scene pays for the authoring, the hosted build and the render. An existing scene without an edit instruction pays for the render only. Each repair pass inside the correction budget is paid work.
Quote, then run. The price is set by each deployment, so there is no fixed list price. Every run is quoted first, and the quote shows a ceiling, not a charge. On the canvas, the node shows it as Up to N credits. Allowances that a run does not use are released when it settles. An install with no configured price refuses the run before reserving anything.
The quote can include two allowances besides the repair passes:
| Allowance | What it buys |
|---|---|
| Admission retries (up to 3, planner only) | Another planner call when the engine refuses a recipe before building it. No build and no render. |
| Mechanical passes (up to 2, no planner) | A build that applies a fix the engine itself worked out, with no planner call. It does not use up your repair passes. |
Frame size and length. The render stage is priced per output frame, so a longer scene or a higher frame rate costs more. The price per frame follows the same frame-size ladder as Render Video. Frames up to 1920 pixels on the longest side use the base rate. Larger frames cost 1.5 times the base up to 5.12 megapixels, and 2.5 times above that.
Rendering a stored scene again, through Render Video or with Existing scene and no instruction, is billed as an ordinary render. Work completed before a failure, such as an earlier repair pass, is charged as usual.
What happens when a run does not pass
A visual review checks the built scene, and repair passes answer its objections for as long as the correction budget lasts. A run ends in one of these ways:
| Ending | Is there a video? | What it means |
|---|---|---|
| Delivered | Yes | Every check passed, and the review approved the scene. |
| Delivered, review objected | Yes | Every required check passed, but the review still objected once the budget was spent. The objections come with the result. |
| Delivered, not reviewed | Yes | Every required check passed, but the review gave no usable verdict, so nobody judged the scene. |
| Failed, draft kept | No | A required check failed on the last build. The scene that was built is kept as a draft. |
| Failed, nothing built | No | The engine refused every recipe. The last recipe may be kept as evidence. |
When a scene is delivered without approval, the run completes, the MP4 is real and the credits are charged. Use it as it is, or treat the review's correction as an edit brief: run Existing scene with that correction as the Edit instruction, which pays for another authoring pass. Direct edits, such as moving, recoloring or hiding objects, are free. A scene that nobody reviewed has no correction to work from, and running the same job again authors a new scene, so judge the MP4 yourself.
When a run fails but keeps its draft, there is no MP4, but the draft is an ordinary scene revision:
- Render it as it is. Run it as an Existing scene with no instruction. That run pays only for the render, and its own checks do not re-judge the draft.
- Fix it yourself. Direct edits apply to the draft like any other scene and cost no authoring.
- Author again from it. Run it as an Existing scene with an edit instruction.
Keeping the draft costs nothing. On the canvas, the node shows the draft and the failure together, also after a page reload, so a scene being present never means the run passed. An edit you made while the run was in progress still wins, and the arriving draft is kept in the revision history.
Planning errors
| Error | Try again? | Meaning |
|---|---|---|
SCENE_PROVIDER_UNAVAILABLE | Yes, after a few minutes | The planner's model provider was unavailable or overloaded. The brief was not the problem. |
SCENE_PLANNING_TIMEOUT | Yes | Planning took too long. Try again, or shorten the brief and the references. |
SCENE_PLANNER_OUTPUT_INVALID | Not unchanged | The planner answered, but its recipe could not be built. Simplify the brief or use fewer references. |
Tips
- Previz first, then Pro. Block the shot cheaply with Generate 3D Scene and Edit 3D Scene, then render the final version here.
- Export again without authoring. To export the same scene again, use Existing scene with no instruction, or connect Composition to Render Video.
- Lower the budget for drafts. A Correction budget of 0 or 1 limits the paid repair work.
- Use the stills. Each shot's still is a ready-made image reference for Generate Image or Generate Video.
From the API
The API uses two calls for one paid job. POST /v1/pro-3d-render/quote takes the request and returns a quoteId and maxCredits, the ceiling. Quoting reserves and spends nothing. POST /v1/pro-3d-render then takes the same body plus the quoteId, with an Idempotency-Key header of 8 to 255 characters, and returns a jobId. A body changed between the two calls is refused, and so is an expired quote. Reuse the same Idempotency-Key when you retry a submission that timed out.
const caps = await client.scene3d.capabilities();
if (!caps.pro?.available) return; // this install cannot run it
// Author a new scene and render it: quotes and runs in one call.
const shot = await client.scene3d.renderProAndWait({
source: {
kind: "prompt",
prompt: "A red suitcase rolls behind a central pillar and reappears. Dolly right over thirty seconds.",
references: [{ id: "look", kind: "image", role: "appearance", url: appearanceImageUrl }],
},
durationSeconds: 30,
fps: 24,
aspectRatio: "21:9",
maxRepairPasses: 2,
});
// Later: render the same revision again, with no authoring charge.
await client.scene3d.renderProAndWait({
source: { kind: "scene", revisionId: shot.sceneRevisionId, sourceJobId: shotJobId },
});- The completed job carries
videoUrl,scenePlan,sceneRevisionId,shotStills(one{ shotIndex, frame, assetId, url }per shot),validationandmetadatawith the frame size, frame rate, frames and duration. - An unapproved delivery adds
metadata.review. Check that field and itsverdict,refusedorunavailable, rather thanvalidation.status, which ispassedin both cases. - A failed job with a draft still has
scenePlan,sceneRevisionIdand avalidationwhosestatusisfailed. - Frame rate. Through the API,
fpscan be any value from 15 to 60.
AI assistants use the pro_3d_render MCP tool, which quotes and submits with the same parameters. See 3D scenes through MCP and the 3D scenes API for every field, warning code and error.
Frequently asked questions
Related
Generate 3D Scene
Edit 3D Scene
Render Video
Generate Video
3D scenes
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