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Motion Transfer

Make a still character perform the moves of a reference video, such as a dance or a gesture, with Kling 2.6, Kling 3.0 or Wan Animate.

The Motion Transfer node makes a still character perform the moves of a reference video. Connect an image of the character and a video of the motion, for example a dance, and the node returns a video of your character doing those moves. You choose between Kling and Wan Animate models.

When to use it

  • Make an AI-generated character dance or perform a move from real footage.
  • Animate an illustrated character with the movements of a real person.
  • Make consistent character videos from a single image.
  • Replace a person in a clip with your own character, with Wan Animate Replace.

Quick start

Add the node

Press Tab on the canvas and choose Video › Animate & Perform › Motion Transfer.

Connect the character and the motion

Connect a clear, full-body image of the character to Character. Connect the reference video to Motion, for example from Upload Video.

Choose the model

Open the settings panel and choose a model under Provider, then the Resolution. Optionally describe the motion in the Prompt (Optional) field.

Run it

Click Run. The video appears on the node.

charactermotionGenerate ImageFull-body characterUpload VideoDance referenceTrim VideoBest 10 secondsMotion TransferKling 3.0
A generated character performs a dance from an uploaded clip, trimmed to the moves that matter.

Inputs

InputAcceptsWhat it does
CharacterImage nodesThe still image of the character. Required.
MotionVideo nodesThe reference video with the movement. Required.
PromptText nodesA description of the motion or the scene. Optional.
NegativeText nodesWhat to avoid. Optional.
AssetsCharacter, Location, Object, Animal/Creature and Create Face nodesIdentities you can mention with @ in the prompt.

The output, Video, is the URL of the generated video.

Settings

SettingWhat it does
ProviderThe model: Kling 2.6 (the default), Kling 3.0, Wan Animate Move or Wan Animate Replace.
Prompt (Optional)A description of the motion.
Negative Prompt (Optional)What to avoid.
Character OrientationKling models only. Image keeps the character as in the picture, up to 10 seconds on Kling 2.6. Video follows the orientation in the video, up to 30 seconds on Kling 2.6.
Background SourceKling 3.0 only. Input Video keeps the scene of the reference video. Input Image uses the background of your image.
Resolution720p or 1080p on Kling models, 720p by default. 480p, 580p or 720p on Wan Animate, 480p by default. A Wan Animate request with no resolution runs at 720p.
Pre & post textText always added before and after the prompt. See Prompt pre and post text.

The node detects the length of the connected video and shows it, because the cost follows the length.

Models

ModelWhat it does
Kling 2.6Standard motion transfer, 720p or 1080p, from 5 to 30 seconds.
Kling 3.0Premium motion control with prompts, and a choice of background source.
Wan Animate MoveMoves the character from your image within the scene of the video. Lighter and faster.
Wan Animate ReplaceReplaces the character in the video with the character from your image. Lighter and faster.
ModelMakerModesCreditsDetails
Kling 2.6 Motion TransferKuaishouMotion transferfrom 88Transfer the motion from a driving video onto a still subject. Kling 2.6 base.
Kling 3.0 Motion TransferKuaishouMotion transferfrom 165Premium motion transfer via Kling 3.0.

Credits

The price depends on the model, the resolution and the length of the reference video.

  • Wan Animate Move and Wan Animate Replace cost one flat price per run, set by the resolution. The length of the motion video does not change it, and a higher resolution costs more. A resolution Wan Animate does not have, such as 1080p from the API, runs and is charged as 720p. The API answer then reports the change in adjustments.
  • Kling 2.6 and Kling 3.0 are priced by the length of the motion video, rounded down to whole seconds, in tiers: up to 5, 10 or 15 seconds, and longer at the 30-second price. A video whose length is not known is priced as 10 seconds. 1080p costs more than 720p.
  • Kling 2.6 at 720p: 88 credits for 5 seconds, 165 for 10 seconds, 253 for 15 seconds and 495 for 30 seconds. At 1080p, 10 seconds cost 253 credits.
  • Kling 3.0 at 720p: 165 credits for 5 seconds and 330 for 10 seconds. At 1080p, 10 seconds cost 550 credits.

Tips

  • Use a full-body image. A clear, full-body character works best, especially for dance.
  • Choose clean motion. A reference video with distinct, clearly visible movements transfers best.
  • Trim the reference. Cut the video to the moves you need with Trim Video; a shorter clip also costs less.
  • Test on Wan Animate. It is faster, so try the motion there before you move to Kling.
  • Choose the background on Kling 3.0. Use Input Image for a clean background from your picture, or Input Video to keep the reference scene.

Frequently asked questions

What does Motion Transfer need?

A still image of the character and a reference video with the motion to copy. A prompt is optional and describes the motion or the scene.

Which Motion Transfer model should I choose?

Kling 2.6 is the standard, lower-cost choice for clips of 5 to 30 seconds. Kling 3.0 is the premium choice and lets you choose whether the background comes from the video or the image. Wan Animate Move and Wan Animate Replace are lighter and faster, good for tests.

How many credits does Motion Transfer cost?

The price depends on the model, the resolution and the length of the reference video. Kling 2.6 costs 88 credits for 5 seconds and 165 for 10 seconds at 720p; Kling 3.0 costs 165 and 330. The node detects the video's length and shows the cost.

How long can the result be?

The length follows the reference video. On Kling 2.6, Character Orientation set to Image allows up to 10 seconds, and set to Video up to 30 seconds.

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