Audio FX
Put a voice in a room, a car or a church with a reverb, or add a telephone, megaphone or echo effect. A flat 20 credits per run, plus custom delay and EQ.
The Audio FX node puts an effect on an audio clip. It adds a reverb that places a voice in a space, a telephone or megaphone sound, an echo, or a custom delay and EQ. Its main use is to place a dry voice in a scene. A clean Text to Speech voice over a video can sound as if it was recorded somewhere else. A room reverb makes it sound recorded in that space.
When to use it
- Make a generated voiceover sound as if it was recorded in the room on screen.
- Make a line sound like a phone call or a public address announcement.
- Add an echo or a slap-back to a voice.
- Add an effect to a single stem from Audio Separation.
Quick start
Add the node
Press Tab on the canvas and choose Audio › Edit Audio › Audio FX.
Wire the audio
Wire an audio node into the Audio input: a generated voice, an upload or a separated stem.
Choose the effect
Open the settings panel and choose an Effect. The default is Room (indoor). For a reverb, set the Wet / Dry mix.
Run it
Click Run on the node. The processed audio appears on the node with a player.
Input and output
| Input | Accepts | What it does |
|---|---|---|
| Audio | Audio nodes, such as Text to Speech, Upload Audio and Audio Separation | The audio to process. |
The output, Audio, is the processed audio. It connects to any audio input, such as Merge Video & Audio, Voice Changer or Mix Audio.
Settings
| Setting | What it does |
|---|---|
| Effect | The effect to apply. The default is Room (indoor). |
| Wet / Dry mix | Reverb effects only. From 0 to 100. Higher means more room and less direct voice. Each reverb has its own default. |
| Delay (ms) | Echo and Custom only. From 20 to 2,000. The default is 250. |
| Decay | Echo and Custom only. From 0.1 to 0.9. The default is 0.4. Higher gives more repeats. |
| EQ Low (dB) and EQ High (dB) | Custom only. From -20 to 20. The default is 0. |
Every effect
Reverb spaces place the voice in a space:
| Effect | Space |
|---|---|
| Room (indoor) | An ordinary room. For dialogue. |
| Bathroom | Small, bright and tiled. |
| Car interior | A tight, damped cabin. |
| Hall / Lobby | A medium-sized room. |
| Concert Hall | A large space with a lush tail. |
| Church | A cathedral: long and dark. |
| Cave | Dark and diffuse. |
| Arena / Stadium | A huge space with a bright public address tail. |
| Outdoor (open air) | Almost dry, with faint reflections. |
Character effects change the sound itself:
| Effect | Sound |
|---|---|
| Telephone | A band-limited phone line. |
| Megaphone / PA | A mid-forward sound with some grit. |
| Echo / Slap-back | A distinct repeat of the sound. |
| Custom | Your own delay and EQ. |
Credits
Audio FX costs a flat 20 credits per run.
Reverb effects calibrate their level when the node runs. If the calibration cannot complete safely, the run fails and the credits are refunded: the node never renders a reverb at a guessed level. A passing failure succeeds on a retry. If the same run keeps failing with a calibration error, report it instead of retrying.
Tips
- Keep dialogue reverb light. For dialogue indoors, Room (indoor) with a mix of about 25 to 35 is usually enough. Too much reverb makes speech muddy.
- Match the reverb to the shot. Use Church or Cave for big stone spaces, Car interior for car interiors and Outdoor (open air) for exteriors, kept subtle.
- Apply effects before the merge. Put Audio FX in front of Merge Video & Audio, so that the placed voice is what lands on the video.
- Several voices at once. Voice Changer Pro has the same effects built in, applied to the new voices before the background music is mixed back.
From the API
POST /v1/audio-fx takes audioUrl and the optional preset, mix, delayMs, decay, eqLow and eqHigh. The MCP tool is apply_audio_fx. See Voice and media.
Frequently asked questions
Related
Text to Speech
Merge Video & Audio
Audio Separation
Voice Changer Pro
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