Asset nodes
Asset nodes hold a saved character, face, creature, location or object, with approved pictures and a description, so it looks the same in every generation.
An asset is a saved subject that you reuse to keep generations consistent: a character, a face, a creature, a location or an object. Each asset keeps approved pictures and a written description. When you connect an asset node to an image or video node, or mention it with @, Nodaro sends those pictures and that description with every run, so the same subject appears in every shot.
The asset nodes
| Node | Holds | Built in |
|---|---|---|
| Character Asset | A person: portrait, expressions, poses, angles, lighting, motion clips, voice | The Character Studio |
| Create Face | A facial identity from one photo | The settings panel |
| Animal/Creature Asset | An animal or a mythical creature: angles, poses, variations, motion clips, voice | The Creature Studio |
| Location Asset | A place: time of day, weather, seasons, angles, lighting, atmosphere clips | The Location Studio |
| Object/Props Asset | A prop or a product: angles, materials, variations, motion clips | The Object Studio |
How an asset is made
Every studio follows the same steps:
- Describe the subject: a name, a description, a style and, for some assets, a category.
- Generate and approve the main picture. Make one candidate or several, and approve the one to keep. Approving writes a detailed canonical description of the subject, which is sent with it to later generations.
- Add variants, such as expressions, weather or materials. With Style Lock on, which is the default on locations, objects and creatures, every variant starts from the approved picture.
- Add reference photos on the References page, when you have real photos of the subject.
The studios save as you work, and generation runs on the server, so a result is added to the asset even if you close the studio while it generates.
How an asset reaches a generation
- The Assets input. Connect the asset node's identity output, such as Character or Location, to the Assets input of Generate Image or Generate Video.
- A mention. Type
@and the asset's name in the prompt, for example@maya:1. A mention can pick a variant and a role, such as the clothes of a character or the lighting of a location. Read Reference roles. - The Image output. Every studio asset also has an Image output that carries its main picture as a plain image, for any image input.
On the Character Asset node, the Role and Identity lock menus set how the character's picture is used by default.
Your library and the Public Gallery
Assets are saved to your library, so you can use them in other workflows. On any asset node, Choose existing opens a picker with two tabs:
- My Library: your saved assets.
- Public Gallery: assets shared with everyone. Choosing one copies it into your library first. The Public Gallery is available on Nodaro Cloud and the Business edition. Read Community library.
Deleting an asset archives it. Nodes that already use it keep working, and you can restore it.
Build sheets and boards from assets
The Assets tab of the node picker also shows Reference Sheet and Reference Board. Reference Sheet composes a turnaround or expression sheet from a character, an object or a location. See Reference boards for when to use each.
Every asset node
Press Tab on the canvas and open the Assets tab. The nodes are grouped in families:
Characters
- Character AssetBuild a reusable character in the Character Studio, with a portrait, expressions, poses, motion clips and a voice, and keep one face in every image and video.
- Create FaceMake a reusable face identity from one clear photo, and use it to keep the same face in generated images and to swap it into video with Face Swap.
Frequently asked questions
Related
Consistent characters
Reference roles
Character Asset
Location Asset
Assets and media
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Style Guide
The Style Guide node holds written visual direction. It cannot be wired into generation nodes, so put your style in Generate Script, Generate Image or a picker.
Character Asset
Build a reusable character in the Character Studio, with a portrait, expressions, poses, motion clips and a voice, and keep one face in every image and video.